Genesis Engine is an open source graphics engine made from scratch with OpenGL and C++, by 5 Multimedia Engineers for our final year project, Inspire.
This engine was designed and programmed for low-end devices (it has proven good performance in a Intel Celeron 3000 series processor with 2 GB for RAM, where 700MB are reserved for video memory, no graphics dedicated card) . It's main features are:
- Support for efficient resource handling.
- Support for post-processing effects.
- 2D graphics and Billboards.
- Optimization techniques such as Frustrum Culling and dynamic Level of Detail(for static meshes and even animations).
Take a look at the code on GitHub.
In the development process of this engine I took care about the data handling, basic render proccess, 2D graphics implementing, billboard behavour, debugging and resource management.
Also, I was one of the main designers of the engine's facade for our video game, always trying to simplify the communication between both applications.
Finally, on the art side, I contributed to the cell-shading cartoon style implementing the geometry outline coloring with Geometry Shaders.
Open source graphics engine made from scratch with OpenGL and C++.